Studio Grutto
Say hello

Studio Grutto

Serious games, interactive tools and audio. Built from scratch.

I'm Valentijn Nieman. I design and build browser-based games and research tools, and I make audio software, instruments, and music for films and games.

What I can build for you.

§ 02 · Services
01
Serious games & research tools

Games and interactive tools that people actually want to finish. For researchers, I build experiments that keep participants engaged without compromising the science. Everything runs in the browser, so there’s nothing to install: share a link and you’re live.

Good forResearch experiments, education and exhibitions.

02
Interactive web & WebAssembly

Fast, polished interactive experiences for the web. Ten years of web development, plus C++ compiled to WebAssembly when JavaScript isn’t fast enough.

Good forInteractive tools, data-heavy interfaces, browser-based simulations.

03
Music, sound & audio software

Original music and sound design for films, games and interactive work, and custom audio software: plugins, DSP and instruments.

Good forFilm scores, game soundtracks, sound design, audio plugins, DSP prototyping.

Listen →

Selected work.

§ 03
Before You Think
Preview
Serious Game · Universiteit Leiden
01 / 02

Before You Think

The Implicit Association Test, redesigned as a browser game for researchers at Universiteit Leiden studying unconscious bias. Built to keep participants engaged without compromising the science.

Read the case study →
Complot
Preview
Game · Original Score & Sound
02 / 02

Complot

A detective game set in Amsterdam. Players observe citizens moving through a procedurally-timed day, scrub through time with playback controls, collect evidence, and make an arrest. I designed and built the game, and composed and recorded its original score and sound.

View project →

From the workshop.

§ 04 · Workshop
Music · Film & games

Music.

Original music and sound design for films, games and interactive work. Videos, songs and the Complot score.

Listen →
Instruments · Cloudbuster

Instruments.

Cloudbuster is a phase-vocoder sampler. Point it at a folder of sounds and play them across a MIDI keyboard, with pitch and time stretched independently.

See the instruments →
Open Source · Timeless

Open source.

Timeless is my open source game engine, written in C++, which also exports to WebAssembly. It’s what I build my games with.

See the engine →
§ 05 · The Studio

A game studio, and an audio workshop.

Studio Grutto is the one-person studio of Valentijn Nieman in Amsterdam. When you work with me, you work directly with the person designing, coding and composing your project. I make videogames, compose and record music, and build audio instruments. Sometimes even guitar pedals!

DSP
phase vocoders, spectral effects
C++
engines, instruments & tools
WASM
games, straight in the browser
§ 06 · Contact

Got a project in mind?

Planning a serious game, research tool or audio project? Tell me what you have in mind.

info@studiogrutto.nl
How it works
  1. 01
    Intro call

    A free 30-minute chat about what you need.

  2. 02
    Proposal

    Scope, timeline and price, in writing.

  3. 03
    Build

    Regular playable versions so you see progress along the way.

Writing a grant proposal? I can help with the technical plan and budget.